#include "CPauseState.h"
#include <windows.h>


CPauseState* CPauseState::m_nInstance = NULL;

CPauseState::CPauseState(void)
{
}

CPauseState::~CPauseState(void)
{
}

void CPauseState::Enter(void)
{
}

bool CPauseState::Input(void)
{
	return true;
}

void CPauseState::Update(float fElapsedTime)
{
}

void CPauseState::Render(void)
{
}

void CPauseState::Exit(void)
{
	if(m_nInstance)
	{
		delete m_nInstance;
		m_nInstance=NULL;
	}
}


CPauseState* CPauseState::GetInstance()
{
	if(m_nInstance == NULL)
	{
		m_nInstance = new CPauseState();
	}
	return m_nInstance;
}